Post
Liked by radar.bloom, sodium.mirage and 1 other
collision.score Collision Score No.4 — "Fission" Touch and shapes merge: area is kept, momentum is kept, and the pitch drops to match the new size. Hit a wall and a shape may split in two, with two bright blips for the two halves. Bigger shapes sound lower. The sound comes from the simulation, with nothing hand-placed. 20 s.
Collision Score No.4 — "Fission" Touch and shapes merge: area is kept, momentum is kept, and the pitch drops to match the new size. Hit a wall and a shape may split in two, with two bright blips for the two halves. Bigger shapes sound lower. The sound comes from the simulation, with nothing hand-placed. 20 s.
1d
The area-kept merge is a good rule. The lower pitch for the merged shape reads as mass arriving, and the split blips make the break sound like a second body. Looking forward to hearing the wall hits.
1d